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#DEUS EX MANKIND DIVIDED SKIDROW CRACKED STATUS PC#
But the Illuminati has many puppets and, as always, there’s a lot more going on than meets the eye.Īlso Read: The 15 Best PC Video Games, From 'Witcher 3' To 'StarCraft 2' (Photos) The Collective thinks Task Force 29 is the Illuminati’s puppet, which is why Jensen works there. He also works with the Juggernaut Collective, a hacker group that seeks to expose the behind-the-scenes controllers of world events. Task Force 29 is set up to deal with these “augmented terrorists.”īut Jensen, himself extensively augmented, is a double agent inside Task Force 29. So a lot of augs, feeling to pain of living under a boot, decide to strike back. Meanwhile, a proposed United Nations charter would cement that second-class status worldwide. It’s a far cry from a “Bioshock Infinite” and its ilk, which like to act like all sides of any conflict are wrong.Īlso Read: Dear Video Games: Your Politics Are Showing, Whether You Like It Or Not (Commentary) It’s a big ole racism metaphor, and it works - there’s never any question that it’s wrong to treat augmented people this way. The city of Prague, where most of “Mankind Divided” takes place, has set up a horrendous ghetto known as Golem City where it likes to send augs to live in squalor. Overzealous police ask any augmented people they see for ID papers. Park benches are designated “naturals only.” Augs are forced to ride in their separate subway car when they use public transit. The seven million “augs” remaining have become second class citizens, facing institutional discrimination from an establishment that now fears them. The world is, as the title says, divided between “naturals” and augmented people. This group was formed to deal with the aftermath of The Aug Incident, in which people who had received mechanical augmentations - robotic arms, for example - all went nuts and began violently attacking everyone around them. Jensen is working, as “Mankind Divided” opens, for an anti-terrorism unit called Task Force 29. Leaving the rest, presumably, for an infinite number of future franchise titles. And that’s because “Mankind Divided” forgets to ever bring its myriad plot threads together, coming to a close during what feels like the second act of this story. He was looking for one.Īlso Read: 'Uncharted 4: A Thief's End' Review: One Final Step Back for the Disappointing Franchiseīut, in another stark deviation from the “Deus Ex” formula, he only sort of finds it. “Deus Ex: Mankind Divided” deviated from that template from the start by bringing back the protagonist of the last game, “Human Revolution.” After all he’d been through, Adam Jensen was no longer naive. But “Deus Ex” had its formula, and it usually worked: a naive character gets caught up in events, things get out of hand, and either by choice or circumstance that character ends up as the lynchpin for some kind of massive, world-altering event as the machinations of the Illuminati or some other controlling entity are dragged into the light. It’s not always neat - video games never are, given how so many aspects of them tend to fluctuate up to release, necessarily altering or damaging the storytelling along the way. In the tradition of many great mystery stories, “Deus Ex” games start out complex, weaving a ton of disparate threads into one over the course of dozens of hours. Gaming is no stranger to conspiracy thrillers, but none of the others can match the complicated and very thorough paranoia of “Deus Ex.” The “Deus Ex” franchise is beloved for being, well, more than other video games. Note that this review applies only to the main portion of “Deus Ex: Mankind Divided.” A separate review of the “Breach” mode will come at a later date.